Projektin nimi
programme | papers | introduction | Goals | References | Organizers | CHI 2008


[1] Alben, L. 1996.
Quality of Experience: Defining the Criteria for Effective Interaction Design.
Interactions, 3, 3, pp. 11-15.

[2] Cockton, G. (2004).
From quality in use to value in the world.
In Proceedings of the CHI 04 Conference on Human Factors in Computing Systems. Extended abstracts (pp. 1287-1290). New York: ACM.

[3] COST294-MAUSE (2006).
Workshop on User Experience – Towards a Unified View.
In conjuction with NordiCHI 2006 conference, Oslo, Norway. (7.8.2007)

[4] Desmet, P. M. A. (2003).
Measuring emotion: Development and application of an instrument to measure emotional responses to products.
In M.Blythe, C. Overbeeke, A. F. Monk, & P. C. Wright (Eds.), Funology: From Usability to Enjoyment (pp. 111-124). Dordrecht: Kluwer.

[5] Desmet, P. M. A., Overbeeke, C. J., & Tax, S. J. E. T. (2001).
Designing products with added emotional value: development and application of an approach for research through design.
The design journal, 4, 32-47.

[6] Hassenzahl, M. (2003).
The thing and I: understanding the relationship between user and product.
In M.Blythe, C. Overbeeke, A. F. Monk, & P. C. Wright (Eds.), Funology: From Usability to Enjoyment (pp. 31-42). Dordrecht: Kluwer.

[7] Hassenzahl, M., Tractinsky, N. (2006).
User Experience – a Research Agenda.
Behaviour and Information Technology, Vol. 25, No. 2, March-April 2006, pp. 91-97.

[8] ISO 13407:1999.
Human-Centred Design Proceses for Interactive Systems.
International Standardization Organization (ISO), Switzerland.

[9] Knemeyer, D. and Svoboda, E. (2005).
User Experience - UX. (7.8.2007)

[10] Mäkelä, A., Fulton Suri, J. (2001).
Supporting Users’ Creativity: Design to Induce Pleasurable Experiences.
Proceedings of the International Conference on Affective Human Factors Design, pp. 387-394.

[11] Nielsen-Norman group (online).
User Experience – Our Definition. (7.8.2007)

[12] Nokia Corporation, (2005).
Inspired Human Technology.
White paper available at (7.8.2007)

[13] Norman, D.A., Miller, J., and Henderson, A..
What you see, some of what's in the future, and how we go about doing it: HI at Apple Computer.
Proc. CHI 1995, ACM Press (1995), 155

[14] Oliver, R. L. (1980).
A cognitive model of antecedents and consequences of satisfaction decisions.
Journal of Marketing Research, 17, 460-469.

[15] Pine, J. & Gilmore, J. H. (1999).
The Experience Economy: Working is Theatre & Every Business a Stage.
Boston MA: Harvard Business School Press.

[16] Seidel, M., Loch, C., Chahil, S. (2005).
Quo Vadis, Automotiven Industry? A Vision of Possible Industry Transformations.
European Management Journal, Vol. 23, No. 4, pp. 439–449, 2005

[17] Shedroff, N..
An Evolving Glossary of Experience Design.
Online glossary at (7.8.2007)

[18] UPA (Usability Professionals’ Association).
Usability Body of Knowledge.
Online glossary at (7.8.2007)

Institute of Human-Centered Technology Nokia Universität Koblenz-Landau
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