A
Quick History of Digital Media
Media
evolved from media that can be described as integrated presentation in one form
(multimedia),
towards embedding the consumer into a computer graphic generated synthetic
world (virtual reality),
to the onsumers’ directly exposed to the media in their natural environment,
rather than to computer interfaces (ambient
intelligence), and will be evolving towards a fully real/synthetic
world undistinguishable pure media (biomedia
or biomultimedia).
About
Us
NAMU
provides a very special environment for the exploration of ideas by interconnecting
disciplines and leaving creative scientific 'madness' a place.
NAMU
means in Finnish 'candy' or 'sweets', excellently fitting to the objective to
the group, to scientifically explore the
tomorrow of media technology and its related services. The group's
motivation is "being innovative, creative and looking beyond pure
technological focused thinking - there is more than just coding software out
there. There are people needed to turn technology into a consumer
experience."
NAMU
was founded in 2003 by Artur Lugmayr at the Insitute
of Signal Processing (ISP) with the intention to give a new viewpoint
towards media technology by using ambient intelligence. Currently NAMU resides
within the Insitute of Signal Processing (ISP)
at the Digital
Media Institute (DMI) hosted by the Tampere
University of Technology (TUT) and focuses on visionary and future vising
approach towards the development of new forms of entertainment experiences. The
group is embedded in many initiatives: the Centre of Excellence of
Signal Processing (SPAG), ISO/IEC
MPEG standardization, Swan-Lake
Moving Image & Music Award, etc. Nevertheless, in NAMU work over 10
researchers on many various different topics around the topic line ambient
intelligence.
Ambient
Intelligence
Ambient intelligence
is defined by the IST advisory group as European scientific direction within
IST. In the natural user environment sensor networks, intelligent middleware
and invisible computer systems are responsible to obtain data about the user,
and predict and perform tasks to do on the behalf of the consumer. 
Both
paradigms – mobile computing and ambient multimedia – substitute each other.
Only a distributed intelligent network of interconnected mobile devices and sensor
networks can enable the data acquisition, processing, and communication of
information essential to perform the highly demanding tasks of an ambient
system.
Specific
Topics we are Working on
The
general working topics of the group are around the 'intelligence' component of
ambient media. This includes media
management and handling, emotional
computing, natural
interaction, context
awareness, computational
intelligence, and presence
technologies.
In more
specific, currently we are working aound the following topic circles, where we
have concrete projects running. We are always searching for people to join the
team around the topics:
- Ambient intelligence
- Digital Interactive TV
- Smart Mobile Phone Services
- Smart Media Spaces
- High-Definition Productions (Film and TV)
- Metadata and Multimedia Asset Management
- Smart Homes and Houses
- Pervasive, Ubiquitous, and Appliance Computation
Available
Facilities
- Digital Media Laboratory (DML)
- 3D Digital Production Lab (3D-DPL)
- NAMU-Lab (TF307)
Research
Currently
we are working on many different research projects. Active are currently the EU IST ENTHRONE II project, the Centre of Excellence (CoE)
related projects, and a few internal projects. Previously we have been engaged
in the EU IST UMedia project, Future Interaction TV project, and Future TV
project.
The
group offers also internal project with a high 'degree of freedom' in selecting
the topics. Usually they are linked to MSc. thesis work, internships, or
projects (e.g. SGN-5706
Multimedia Project (5-8 cr) or the SGN-1706 Signal Processing
Project (5-8cr). Please contact Artur Lugmayr if you should be interested
in a project work related to the topics what NAMU is offering.
|
Project |
Idea |
Involved People |
Funding Source |
Scope |
|
I) MEDIA MANAGEMENT AND
HANDLING |
||||
|
Smart asset
management for High-Definition (HD) Productions |
Development of a metadata structure for HD
productions applied in a concrete production case including a metadata
database system |
Piotr Golebiowski |
Centre of Excellence (CoE) |
MSc. thesis |
|
Metadata management
of Quality of Service (QoS) Data |
Collection of contextual information from
consumers, networks, and service providers to provide optimal QoS |
Artur Lugmayr |
IST EU Enthrone II |
|
|
ISO/IEC
standardization |
Digital rights management system for mobile
devices |
Teemu Saarinen |
Internal |
MSc. thesis |
|
II) EMOTIONAL COMPUTING |
||||
|
Emotional media
devices |
Expressing of emotions and retrieving of
emotions from mobile devices |
Artur Lugmayr |
Centre of Excellence (CoE) |
|
|
III) CONTEXT AWARENESS |
||||
|
Service discovery
for smart home entertainment services |
Intellignece for the smart home |
Leire Gonzalez, |
Internal |
MP + MSc. thesis |
|
P2 - Portable
Personality |
Providing a mobile smart entertainment environment
for the mobile user based on smart user profiling and personal profiles |
Volker Bruns |
Centre of Exclellence (CoE) |
MP + MSc. thesis |
|
RFID |
User-interface for RFID tag services |
Joaquin Rodriguez |
Internal |
MSc. thesis |
|
IV) METHODS AND ALGORITHMS |
||||
|
Data fusion |
Data fusion techniques for context awareness
for in-home services |
Mario Mejia |
Internal |
MP + MSc. thesis |
|
Smart news
aggregation |
Development of a framework for smart news aggregation
|
Periklis Tsirakidis |
Internal |
MP |
I)
Media Management and Handling
IST
ENTHRONE2: Metadata Management of Quality of Service (QoS)
The provision of an integrated management based on the end-to-end
QoS over heterogeneous networks and terminals is considered to be a key element
for the successful mass market provision of audio-visual services, that would
produce revenues for the content/service providers and network operators.
The
ENTHRONE project proposes an integrated management solution which covers an
entire audio-visual service distribution chain, including content generation
and protection, distribution across networks and reception at user terminals.
The aim is not to unify or impose a strategy on each individual entity of the
chain, but to harmonise their functionality, in order to support an end-to-end
QoS architecture over heterogeneous networks, applied to a variety of
audio-visuals services, which are delivered at various user terminals. To meet
its objectives, the project will rely on an efficient, distributed and open
management architecture for the end-to-end delivery chain.
A
high-level goal of the ENTHRONE project is to bridge the divide between the
content provision and the networking worlds, resulting in cross-industry
co-ordination on both network and content management issues, and bringing focus
to mutually advantageous standards such as MPEG-21.
ISO/IEC
Standardization
Contributions to MPEG-21 standardization via QoS related contributions
(e.g. ENTHRONE2) and DRM applications for mobile phones.
Smart
Multimedia Asset Management for High-Definition (HD) Productions
The main goal of smart multimedia asset management for
High-Definition (HD) productions is the technological exploration of the
workflow of video production stations. The specific focus is the management of
metadata during the production processes. Currently MXF content related
metadata is explored and a system including a database management module
implemented.
II)
Emotional Computation
Emotional
Media Phone
The main goal is the exploration of emotional devices, how they
can recognize emotions, express emotions and manage consumer expriences. A
specical focus is given to mobile devices as central component.
III)
Context Awareness
Digital
Aura and P2 - Portable Personality
The key-idea is the development of the “Digital Aura” - a mobile
consumer surrounding intelligent digital environment of invisibe technology.
The central technology are mobile devices such as PDAs, mobile phones, and
intelligent systems. Here a few application scenarios of the Digital Aura:
A group
of turists arrive at the national park Seitseminen in Finland. They are
arriving at a lake and would like to know more about the sea-life in it. Anna,
a biology student from Helsinki takes out her mobile phone. The phone
reccognizes, that Anna just bought a entrance ticket for the Seitseminen
national park. Anna bought her ticket via her electronic cash burse embedded in
the mobile phone. The phone recognizes the location via GPS and also knows from
the personal user profile of Anna, that she is studying biology. The mobile
phone aggregates automatically information from the Internet about the sea-life
in Seitseminen. Anna gets some nice personalized information about some
worldwide rare fishes.
Student
Willi is driving home in his car after an exhausting day at the university on a
Friady. It is close to 18:00. The car-radio reminds him "Hey Willi, there
is no beer left in the fridge. Your friends are coming at 8 - you should buy
some. The next shop is just around the corner - you can still manage before the
shop closes." Thanks to the Digital
Aura - an ambient mobile environment Willi came on time to the shop
and could buy some beer for his friends.
Services for Students
1)
Thesis Supervision
We are
always searching for candidates for MSc., BSc. or PhD. thesis works. Please
contact us if you are interested in working with a very creative team.
2)
Project Works
Please
contact Artur Lugmayr if you would be interested in one of NAMU's topics and
doing your projcet within the following project courses:
3)
Internships
NAMU
offers always the possibility for completing your internship. The topics of your
interestest should be around the competences of the research group.
4)
Employment
NAMU
offers constantly opportunities of students in payed projects. You should be
having already all credits completed and start working on your MSc. thesis or
PhD. thesis. Currently we are searching for:
- 2 MSc./PhD. thesis students for the EU ENTHRONE II
project: you should have experience with XML and Java programming. Ideally
you are are also aware of J2EE web-server programming.
- 2 MSc. thesis students for the CoE SPAG related
projects related to the Digital
Aura. Ideally you have experience in mobile programming,
client/server programming, and Java.
5)
Teaching
Currently
the group offers the following courses in close cooperation with other groups
within the institute:
- SGN-5806:
Wireless ambient multimedia seminar, 5cr, I+II, 2006
- SGN-5200:
Broadcast multimedia exercises, 1cr, I+II, 2006
- SGN-9906:
Modern techniques for creating media content, ecr, III+IV, 2006/2007 NEW COURSE!
- SGN-5906:
Virtual reality seminar, 5cr, IV+V, 2007
Besides,
we can act as customers for the following project works:
Publications and Reports
Publications
- Year 2006
- [all publications], [available
for download]
- Year 2005
- [all publications], [available
for download]
- Year 2004
- [all publications], [available
for download]
- Year 2003
- [all publications], [available
for download]
- Year 2002
- [all publications], [available
for download]
- Previous Years
- [all publications],
[available
for download]
- All Years
- [all publications],
[all
available for download]
Thesis
Works
- Felix Kobler: Development of a framework for systematic
and strategic planning of innovation-based mobile broadband services, BSc.
thesis, 2005
- Katharina Buchelt:
- Philip Eibach:
- Artur Lugmayr:
Reports
to be updated
Readings
from Others
http://www.vepsy.com/communication/volume6.html
http://www.ambientintelligence.org/
"Tangible Bits", Ishii H., CHI97,
http://tangible.media.mit.edu/papers/Tangible_Bits_CHI97/Tangible_Bits_CHI97.pdf
“Ambient Interfaces: Design Challenges and Recommendations”, Fraunhofer
Institute http://www.uni-weimar.de/~gross/publ/hcii03_gross_amb_int.pdf
Beating some Common Sense into Interactive Applications, Lieberman et. Al.
http://web.media.mit.edu/~lieber/Lieberary/Common-Sense/Common-Sense-Intro.html
M. Weiser
- http://www.ubiq.com/hypertext/weiser/UIST94_4up.ps
- http://www.ubiq.com/hypertext/weiser/ACMInteractions2.html
- http://www.ubiq.com/hypertext/weiser/UbiCompHotTopics.html
- Open House, WeiserM., 1996
Designing Calm Technology", M. Weiserand J. SeelyBrown
http://www.ubiq.com/hypertext/weiser/acmfuture2endnote.htm
Slow Technology, Hallnas& Redstrom,
http://civ.idc.cs.chalmers.se/projects/slowtech/papers/slowtech.pdf
Ambient Agoras, project, www.AmbientAgoras.org, Fraunhofer Institute
Papers of MIT AI-lab Smart Room experiments, http://oxygen.lcs.mit.edu/,
http://www.ai.mit.edu/projects/aire/
Sensor systems for Interactive Surfaces, Paradiso
http://www.research.ibm.com/journal/sj/393/part3/paradiso.html
Concept Homes
http://www.research.philips.com/Assets/Downloadablefile/ambientintelligence-2456.pdf
Georgia Tech “Aware Home” http://www.cc.gatech.edu/fce/ahri/projects/index.html
MIT Media Lab Smart Room experiments
http://vismod.www.media.mit.edu/vismod/demos/smartroom/
Stanford iRoom http://iwork.stanford.edu
Other interesting literature:
"The meaning of Things", Csikszentmihalyi
"The Cultural Biography of Things", I. Kopytov
"Culture and Consumption", "Mc Gracken,
"The Social Life of Things" Apadurai, A.
“Intelligent Environments”, P. Froege(ed)
People
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Current
Group Members
- since 2006
- Simon Reymann:
project + MSc. thesis
- Volker Brunns:
project + MSc. thesis
- Mario Mejia:
project work + MSc. thesis
- Luis Armas Cabezudo: project work + MSc. thesis
- Leire Gonzalez:
project work + MSc. thesis
- since 2005
- Christian Laubenstein, project, “RFID tagging service development”, to be
completed in 2006
- Piotr Golebiowski: High-Definition
Productions
- since 2004
- Esther Alcolea,
MSc. "Ambient Multimedia in the Home Environment", to be
componeted in 2006
- Teemu Saarinen,
MSc., “Development of a light-weight digital rights management system for
mobile devices utilizing MPEG-21”, Tampere University of Technology, to be
completed in 2006
- Mikko Oksanen:
MPEG-21 implementation for digital TV plattforms (MSc. thesis)
Previous
Group Members
- 2006
- Mikko Oksanen,
MSc., “Metadata protocol stack implementation for digital TV based on
MPEG-21”, Tampere University of Technoogy, 2006
- Romain Montespa,
MSc., internship, “Metadata repository for supporting QoS for TV”, 2006
- Patrice Ravetto,
MSc., internship, “Metadata repository for supporting QoS for TV”, 2006
- 2005
- Piotr Jean-Babtiste Lott: RFID tagging systems for ambient media services
(internship)
- Felix Kobler,
BSc., “Development of a framework for systematic and strategic planning
of innovation-based mobile broadband services”, cooperation with the
Technical University of Munich, completed, 2005
- Jean-Phillipe Tournut, internship, “Implementation of a location based
mobile information service platform”, research director of internship,
cooperation with UFR S.T.G.I, France, 2005
- 2004
- Duan Xia Bo,
project, “Exchanging personal profiles with MPEG-21 digital items between
java mobile phones”, project work, 2004.
- Katharina
Buchelt, MSc., “Potentiale des Digitalen Fernsehens im
Hinblick auf Markteintrittsbarrieren und Zuschauerbindungen - Ein
Vergleich zwischen Deutschland und Finland”, cooperation with the
University of Applied Sciences, Brandenburg, completed, 2004
- Perttu Rautavirta:
MHP service design (MSc. thesis)
- Philipp
Eibach, BSc., “Aspekte medialer Kommunikation –
Entwicklung von ‘the closed circuit’ eine Installation mit ambienten Schnittstellen”,
cooperation with University of Applied Science Mittweida, 2004
Deliverables
Demonstrators
- Location (GPS) based travelling guide - PDA and PC,
2005
Light-weight digital rights management system for mobile devices, 2005

