The purpose of the literary survey is to go deeper into some specific subject related to VR by using scientific articles, patents, and books. The coding work is probably the easier one! Choose your subject from the list below, or propose your own subject, and tell it to Ismo Rakkolainen. If he approves it, find information on the subject and write max. 10 page paper according to ACM paper formatting. Add the references that you used.
The survey can also be a patent application excercise:
Invent a patentable idea of a new VR device or such. (The new patentable
ideas are not that difficult as you first might think). Keep the idea secret
(this is primarily an individual work, unless you want to try it with your
friend). Propose the idea to Ismo Rakkolainen and discuss about it (absolutely
confidential!). If he accpets the subject, the dig information about related
earlier work and the field of related technology, and find out if it is really
new or not.
Write
around 10 page patent application, in which you tell related earlier work
and innovations and their basic ideas, what problems they have related to
your innovation, what new you propose, what are the good points of it compared
to earlier work, and how you might implement it.
If you find out that your innovation has already been invented, as it
often happens, it is no problem. Just write the 10 page report anyway. The
"prior art" parts of published patents are excellent sources of the level
of a certain technology. Use them also!
If you have really invented something new, then ir might be possible to really
patent it. Do not publish or talk about it anywhere. You might even be eligible
to get substantial funding from the University for the patenting costs!
Most useful scientific papers and patents are available from the net, at least from the TUT net.
Publications and links in the web
Citeseer
The
ACM Digital Library
IEEE publications
HCI-bibliography
3D User Interface
Bibliography
Patenttiopas (in Finnish)
US patents
WIPO patents
Subjects
Computer vision on human, body, or finger tracking
Intel, Microsoft, Java, other computer vision libraries
Registration for augmented reality
Outdoor augmented reality
The 3D features of MPEG-4
X3D (a new web3D format)
The control mechanisms for networked virtual environments
Mobile 3D graphics (PDAs, cell phones, etc.)
The haptic applications in medical virtual reality
VR in rehabilitation
Immersive video
Fidelity Metrics for Virtual Environment Simulations based on Human Judgements of Spatial Memory Awareness States
The technical properties of magnetic tracking devices
The technical properties of optical tracking devices
The technical properties of ZXC devices
Your own subject
Grading
The grading is based on the same principles as in the coding work. The
points of the lab work will be added to the points of the exam (and are thus
not the same as the grading of the course).
The following groups have passed the literary survey:
1. NN
NN
points: N