3D Graphics Pipeline & Hidden Line Demo Program

Program binaries: Linux and Solaris

Instructions for use:

3D Graphics Pipeline & Hidden Line Demonstration
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Author: Antti Puhakka, Tampere University of Technology,
Software Systems Laboratory

Uses the GTK library
Without options: runs the program with a default 3D model
Options:
-i file	     Read model from file
-	     Read model from standard input

Moving Around:
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u,o, left mouse                 Rotate around origin
w,s,a,d,e,c, left/middle mouse  Move forwad/backward/left/right/up/down
j,l,k,i, right mouse            Turn left/right/up/down

Visibility:
==========

b	Hide back faces
h	Hide all invisible lines

Demonstration of the 3D drawing pipeline:
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Keys 1-8 show the sequence of 3D-pipeline transformations; in
between you can move around as usual. You should probably first
bring the far clip plane closer (and perhaps remove the 'floor').

+,-	Far clipping plane further/closer
t	Floor on/off

1	Show view frustum
2	Tranform to eye (camera) coordinates
3	Perspective transformation
4	Normalisation transformation
5	Clip inside normalized view volume
6	(Optional) clip invisible lines
7	Transform to screeen coordinates (a scaled down version shown)
8	Final rasterized image
0	Restore the original view

Demonstration of 3D visibility clipping:
=======================================

b	Hide back faces
h	Hide all invisible lines
f	Freeze the visibility clipping (you can move around)
r	The same, with view frustum shown
g	Restore back to normal

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